Heat: Pedal to the Metal

Designers: Asger Harding GranerudDaniel Skjold Pedersen

Publisher: Days of Wonder 

BGG page: https://boardgamegeek.com/boardgame/366013/heat-pedal-to-the-metal

Heat: Pedal to the Metal is a new take on the old genre of racing games, depicting formula 1 racing in the early 1960s. Here, your car’s performance—and wear—is represented by a deck of cards, which is supplemented by three “option” cards drafted before the race. Managing your car’s Heat is a core part of the game – using your available heat to advance, and then dealing with the consequences.

There is also a catch-up mechanism (“adrenaline”), as well as highly important slip-streaming of other cars, such that the results are often not set in stone until the last corner is cleared.

GameMaster

GM: Imran Akram

Schedule

Demo: Thursday, 6:30PM
See schedule for Heat times

Plaques

The top two finishers from the Final will receive a EuroQuest plaque.

Event Description

Game Versions

In Heat 1 we will play with basic options and no weather to ease beginners in. In all other Heats, Semifinal, and Final, all options and weather will be in effect. No bots will be used

Number of Players

We will prefer 5 or 6 player games. Six player games require use of the expansion.

HEATS

There will be three preliminary heats, followed by the semi-final and final.

Elimination Rounds

To help determine advancement, players will receive points based on their finishing place in each race.

1st – 10 points
2nd – 6 points
3rd – 4 points
4th – 2 points
5th or 6th – 0 points

These points are not cumulative, but will be used to compare each player to the winner to determine overall ranking positions. 

The top 15 – 18 ranked players (based on attendance) will advance to the semi-final. If possible, we will have three 5- or 6-player games in the semi-final. The top 2 players from each game will advance to the Final game.

Tie Breakers

If two or more cars finish in the same round, the winner is the player
whose car is furthest ahead (the spot closest to the Race Line is
the tiebreaker if two cars end up side by side)

Players should break ties for all positions where possible.